Joined: Sat May 23, 2009 9:51 am Posts: 218 Location: Toronto, Canada
[[UPDATE]] * Added in the Myran Voidcaster and Fighter. * Numerous balance fixes. * Build strings mostly done.
[MYRAN FIGHTER] HP: 70 Shield: 210 Armor: 3 Armament: Nether Torpedoes Role: Skirmisher Description: With several months' training behind their back, these brave pilots' duty is to fly the Fighters, and use them to assault enemy lines. Armed with powerful, but inaccurate, Nether Torpedoes, they excel at destroying clustered enemies.
I don't think this is a very stable attempt... I mean at one corner you have some Indian like spear throwing mad men with high tech and energy shields. Then at the other you see mechanical assault weaponry soldiers with game ending forces. It just doens't seem like it really has a storyline that is really being used throughout.
Cool concept, cool ideas, just needs some work on the storyline and steadiness.
Edit: If I may throw this out, I feel very unuseful with my last post. Something like... The Myrans came through rips in the sky, on what we thought was judgment day... We had braced for demons, but got much worse... What we found were savage brutes with technology, unmentioned in history books. They came in vast numbers, we fought back, but to no avail. This is a war, they came ready... We don't know their reason, we don't know their motive. All we know... Is we may not live...
_________________ Cry Havoc, and let slip the dogs of war; That this foul deed shall smell above the earth With carrion men, groaning for burial.
Joined: Sat May 23, 2009 9:51 am Posts: 218 Location: Toronto, Canada
[[UPDATE]] * Added in the Myran Avenger and Capital Ship. * Numerous balance fixes. * Build strings COMPLETELY done. I think. * Added in abilities for the Special Operations Sniper and Phantom. * Added in the Special Operations Artillery Platform.
[MYRAN CAPITAL SHIP] HP: 1500 Shield: 1500 Armor: 15 Armament: Nether Torpedoes Role: Elite Skirmisher Description: Unlike most other races, the Myrans believe that capital ships should be just as fast and agile as regular ships. The Capital Ship proves this. It is powerful, durable, and still just as fast as a normal fighter. Extremely dangerous.
Campaigns are single player for a reason Ilkay, with multi-player you're getting rid of double to triple to even quadruple the bugs.
Say you have 15 bugs 2 players you have 30 bugs 3 players you have 45. and so on, it's just not a stable, and playable mod in my opinion. Good try though.
_________________ Cry Havoc, and let slip the dogs of war; That this foul deed shall smell above the earth With carrion men, groaning for burial.
Joined: Sat May 23, 2009 9:51 am Posts: 218 Location: Toronto, Canada
I admit it has been causing me much trouble. I still have many things to weed out. But nonetheless, it is much more fun to partake in a story of war with friends to help you then by yourself.
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