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PostPosted: Thu Aug 13, 2009 9:57 pm 
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Site Admin - Hyperion Captain
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Location: Toronto, Canada
I have begun a campaign for this. Unlike other campaigns, it will be a MULTIPLAYER campaign.

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 Post subject: Re: War Of The Imperial Empires
PostPosted: Sat Aug 15, 2009 1:32 am 
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[[CAMPAIGN INFO]]

The campaign will be for 3 players. Each player will command a unique hero and fight computer-controlled forces.

[CHARACTERS]

Adraxon, The Assassin:
Although his ulterior motives are unknown, he seeks vengeance against Rydite, and all who stand with him.

Rydite, Sword Master:
A renowned warrior, his only goal is to purge his homeworld, Anrakar, of Adraxon and his forces.

Amiton, War Immortal:
A long-standing friend of Rydite, this soft-spoken fighter also wishes to destroy Adraxon.

Zedaris, Stormbringer:
Captain of the Anrakar Defense Legion. He is unused to prolonged combat and commandeers a Raven.

So far, working on Map 1.

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 Post subject: Re: War Of The Imperial Empires
PostPosted: Sat Aug 15, 2009 2:31 pm 
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[[UPDATE]]
* Added in the Myran Voidcaster and Fighter.
* Numerous balance fixes.
* Build strings mostly done.

[MYRAN FIGHTER]
HP: 70
Shield: 210
Armor: 3
Armament: Nether Torpedoes
Role: Skirmisher
Description: With several months' training behind their back, these brave pilots' duty is to fly the Fighters, and use them to assault enemy lines. Armed with powerful, but inaccurate, Nether Torpedoes, they excel at destroying clustered enemies.

[PROGRESS]
Human Legion: 47%
Myran Elites: 52%
Miscellaneous: 58%
Overall: 54%

Download Link: http://www.mediafire.com/?gdidmdgzymz

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 Post subject: Re: War Of The Imperial Empires
PostPosted: Sat Aug 29, 2009 3:18 pm 
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http://www.mediafire.com/?mzujyczwoth

NEW LINK LOL

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PostPosted: Sun Aug 30, 2009 12:11 am 
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Moderator - Danimoth
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I don't think this is a very stable attempt... I mean at one corner you have some Indian like spear throwing mad men with high tech and energy shields. Then at the other you see mechanical assault weaponry soldiers with game ending forces. It just doens't seem like it really has a storyline that is really being used throughout.

Cool concept, cool ideas, just needs some work on the storyline and steadiness.

Edit: If I may throw this out, I feel very unuseful with my last post.
Something like...
The Myrans came through rips in the sky, on what we thought was judgment day... We had braced for demons, but got much worse... What we found were savage brutes with technology, unmentioned in history books. They came in vast numbers, we fought back, but to no avail. This is a war, they came ready... We don't know their reason, we don't know their motive. All we know... Is we may not live...

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 Post subject: Re: War Of The Imperial Empires
PostPosted: Sat Sep 12, 2009 3:47 pm 
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[[UPDATE]]
* Added in the Myran Avenger and Capital Ship.
* Numerous balance fixes.
* Build strings COMPLETELY done. I think.
* Added in abilities for the Special Operations Sniper and Phantom.
* Added in the Special Operations Artillery Platform.

[MYRAN CAPITAL SHIP]
HP: 1500
Shield: 1500
Armor: 15
Armament: Nether Torpedoes
Role: Elite Skirmisher
Description: Unlike most other races, the Myrans believe that capital ships should be just as fast and agile as regular ships. The Capital Ship proves this. It is powerful, durable, and still just as fast as a normal fighter. Extremely dangerous.

[PROGRESS]
Human Legion: 62%
Myran Elites: 79%
Miscellaneous: 71%
Overall: 72%

Download Link: http://www.mediafire.com/?jtkjnmhmy2y

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PostPosted: Tue Sep 15, 2009 5:51 pm 
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Moderator - Danimoth
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Campaigns are single player for a reason Ilkay, with multi-player you're getting rid of double to triple to even quadruple the bugs.

Say you have 15 bugs
2 players you have 30 bugs
3 players you have 45.
and so on, it's just not a stable, and playable mod in my opinion. Good try though.

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PostPosted: Tue Sep 15, 2009 6:14 pm 
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I admit it has been causing me much trouble. I still have many things to weed out. But nonetheless, it is much more fun to partake in a story of war with friends to help you then by yourself.

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PostPosted: Tue Sep 15, 2009 6:16 pm 
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True, but developers have had to start over because of an un-fixable bug in the game. Just don't get yourself snagged.

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PostPosted: Tue Sep 15, 2009 6:24 pm 
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Thanks. I'll heed that.

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